Sergei Glushkov
Level Designer
About Me
Hi! My name is Sergei. I’m a level designer with a strong passion for storytelling through spaces. I love when the environment isn’t just a backdrop, but an active player—when a boss fight feels like it’s shaped by the location, or when the layout itself becomes a challenge, not just the enemies.

I’m especially drawn to projects where I can experiment with scale, rhythm, and flow—whether that means shaping traversal zones around vehicles, designing layered urban combat spaces. I enjoy pushing the idea that space alone can create tension, pacing, and narrative.

Outside of work, I’m into all things grim and mythical—Souls-likes, roguelikes, and the grimdark universes of Warhammer 40K and Age of Sigmar. I’ve built and painted a full army of daemons (among many other miniatures), and have fought in my share of tournaments. I also love tabletop RPGs—I've played through long campaigns set in the worlds of Warhammer 40K, The Elder Scrolls, Lovecraft, and many fantasy universes.

I’m a big Magic: The Gathering nerd and a lifelong reader, especially of Latin American literature—I'm drawn to its surrealism, density, and emotional honesty, which I think has quietly shaped how I think about game spaces too.



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