Sergei Glushkov
Level Designer
John Carpenter's Toxic Commando
Level Designer (Oct 2020 - Dec 2021)
John Carpenter’s Toxic Commando is a co-op FPS inspired by '80s action and horror. Players fight off hordes of mutants using weapons, abilities, and heavily armed vehicles. Developed by Saber Interactive with John Carpenter, the game runs on the Swarm Engine and features fast-paced combat, dark humor, and a style reminiscent of Left 4 Dead. Announced at Summer Game Fest 2023, it's set to release in 2025 on PC and consoles.

Developer — Saber Interacive
Publisher — Pullup Entertainment

Platforms: Windows, PlayStation 5, Xbox One and Xbox Series X/S




I joined the Toxic Commando team in October 2020, looking to challenge myself with human-scale environments. The project combined vehicle traversal and on-foot combat arenas, which allowed me to apply my Crossout experience to designing compelling traversal sections. One of the missions I created ended with a unique encounter where players had to rely on their vehicle to complete the final objective.

At Saber, I gained a wide range of new skills. I was responsible for full mission ownership—from initial layout and pacing to scripting—all while staying true to the game’s lore. Each mission blended exploration, vehicle segments, and fast-paced combat.

I also had the chance to design a boss fight, building both the arena and parts of the boss logic. It was a great experience balancing gameplay rhythm and intensity while making players feel constantly under threat in a thematic, reactive environment. This was a new and exciting design challenge for me.

The game has only been announced, so there are very few visuals available.
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