The garage is the main hub in the game, where players spend a lot of time configuring and testing their cars. For this reason, the garage needs options that will allow the player to test the desired parameters. For example a small race track with ramps, stationary targets for testing weapons and an arena with AI bots.
I designed layouts of a new garages. This was an interesting experience, because, on the one hand, we had to take into account many new factors to make the map more convenient and functional for players. But on the other hand — we had to leave some familiar elements that players have used since the launch of Crossout. Later, based on this experience, not only the basic garage was redesigned, but also the garage of the Steppenwolfs faction was created.
Garages also became one of the first maps to test the feature of decorative destructible objects, which was developed by me and my team. These are objects that add life to the map: small debris, fragments of metal structures, fences, barrels and much more. They collapse when hit by the car or when shot. Previously, such objects were static, and the player could get stuck in them.
Racing crafts were very popular in Crossout, and many players competed in these crafts with each other. For this reason, when creating the layout of the Syndicate garage, we wanted to expand the basic functionality of the garage and add an interesting drifting track.